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Day of Defeat:Source Update von Hawk am 17. Feb 2009, 22:49 |
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Team Fortress 2 and Day of Defeat: Source Update Released
February 16, 2009, 4:17 pm - Jason Ruymen - Product Update
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2 and Day of Defeat: Source
* Protected several more commands from client exploitation
Team Fortress 2
* Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
* Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman
* Moved the unlockable system over to the new item backend:
* Added a warning dialog to the loadout screen telling clients when the server they're on could not get their loadout
* Made "tf_damage_disablespread" a replicated convar, so clients can see the value of it on the server they're connected to
* Renamed "mp_stalemate_at_timelimit" to "mp_match_end_at_timelimit", to better explain its function now that stalemate is optional
* Fixed muzzle flashes & shell ejections still playing when viewmodels are hidden
* Server tags can now be used to include or exclude servers from the list
Quelle: steampowered.com
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